#pragma once

#include "photon.h"
#include "cccComboBreaker.h"

class sceneDivCube
{


public:
	sceneDivCube();

	~sceneDivCube();

	std::vector<photon*> photons;

	std::vector<sceneDivCube*> neighbors;

	std::vector<cccComboBreaker*> getPhoton(point colisionCoords, double distance);

private:

};